Garden Eden

A simulated Garden Eden for the ultimate escapism.

Garden Eden

The project "Garden Eden" examines the idea of an ideal place and the procedure promoting the failure of this construction a.k.a. the expulsion from paradise.

Against the backdrop of a worldwide collapse of the principle of a constant improvement in the coexistence of human kind "Garden Eden" is trying to find a visual code for describing a paradisaic ideal place to serve as an escapist shelter; the work is meant as a simulation of a Garden Eden, including the second part of this narration: the expulsion, the loss of the ideal place. Garden Eden's visual language is syncretistic and so is the selection of the pictured anecdotic motifs. The imagery takes references from scriptural narration around the place called Paradise, but also from secular ideas of an ethic set of values.

For the visualisation I playfully apply clichés, kitsch and hyper emotionalised motifs and fictitious settings spiced with traces of reality to make the narration emotionally readable.

© Jens Masmann - Creation of Adam
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Creation of Adam

© Jens Masmann - Dark Woods
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Dark Woods

© Jens Masmann - King of Mushrooms
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King of Mushrooms

© Jens Masmann - Bumble Bee
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Bumble Bee

© Jens Masmann - Drop of Nectar
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Drop of Nectar

© Jens Masmann - Totem
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Totem

© Jens Masmann - Pollen-machine
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Pollen-machine

© Jens Masmann - Picking the fruit of knowledge
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Picking the fruit of knowledge

© Jens Masmann - Tree of Knowledge
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Tree of Knowledge

© Jens Masmann - Adam / Eve
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Adam / Eve

© Jens Masmann - Vineyard
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Vineyard

© Jens Masmann - Cerberus
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Cerberus

© Jens Masmann - Fruits of Knowledge
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Fruits of Knowledge

© Jens Masmann - Cherry-Picking from the Tree of Knowledge
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Cherry-Picking from the Tree of Knowledge

© Jens Masmann - Double Cerberus
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Double Cerberus

© Jens Masmann - After Garden Eden
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After Garden Eden

© Jens Masmann - Tree-Machine
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Tree-Machine

© Jens Masmann - Deck of cards
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Deck of cards

© Jens Masmann - Dumbledore
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Dumbledore

© Jens Masmann - Reality
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Reality