"Clementine" is an attempt to give back a shape to the legends that link the etymology of the Roman district of Garbatella to female characters of the local folklore, by synthesizing them in a body specifically modelled on the computer and by reworking them to create a new one.

By exploiting the potential of the new technologies, the author stages a new founding myth, on the one hand by producing a visual apparatus; on the other hand by collecting it within an open world*, selecting those scenes of daily life at the margins of the main narrative, manipulating and relocating them within a narrative fabric woven by the author herself. The result is the construction of a fictitious archive that stages the death, disintegration and subsequent transformation of a body into a territory:

the landscape becomes body, through the interaction between computer-modeled inorganic elements and skin samples collected on site. The body becomes landscape, through the translation of the same epidermal samples into three-dimensional landscapes, operated by a specific software.

"Clementine" is the embodiment and representation of an oral tradition that has contributed to making Garbatella one of the most fascinating neighborhoods of Rome. It is a simulation of a myth that arises from a reflection on its construction, on the possibilities of the photographic medium in documenting its existence and on the role of the archive in the contemporary practice.

*the term open world identifies a video game in which the player can move freely within a virtual world; in fact, the player is given ample freedom and can choose how and when to face situations or devote himself to the simple interaction with the setting and what populates it.

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