OVERFLOW

  • Dates
    2016 - 2017
  • Author
  • Topics Social Issues, Contemporary Issues, Fine Art
  • Locations Hong Kong, Shanghai Shi, Tokyo

The project addresses the visual aspects of an excess of hypercapitalism and its self-destructive tendencies in the abyss of technology and artifacts.

My work explores the fields of fiction and the boundaries between fiction and reality. It makes references to anticipation literature and the dystopian worlds of science fiction. In the past few years, my work has explored the infrastructure of major cities, especially in Asia.

In my process, I experiment with different techniques—using analog and digital manipulation in photography, 3D and video. I have physically interacted with prints, created 3D environments for 2D images, and also drafted collages by collapsing multiple photography layers together.

The two projects I'm presenting to you are linked in regard to their content but are different in their display. Both projects share the same name: Overflow.

The first part is a book, and the second is a projection of the contents of this book in a 3D environment.

The project addresses the visual aspects of an excess of hypercapitalism and its self-destructive tendencies in the abyss of technology and artifacts.

This work is based in cities and their places of transit, the Non-Places of Marc Augé.

The images were shot on the infrastructure of the city, places of transit, special economic zones, malls, hotels, casinos, etc.

I wanted to show these visually oversaturated environments, the continuous flow of people, media devices, LED screens, industrial and computing technology, artificial/man-made nature.

Those images are a mapping of the acceleration in our society through permanent progress.

The book and the video are a metaphor for the ubiquity of media devices for the virtualization of reality through an alienating process.

Humankind is evolving in a subjective kind of reality that resembles simulation.

Link to the video: https://vimeo.com/224203610

The video was released as a secondary part to the book and as a virtual reflection of the same project.

The movie consists of a lethargic tracking shot between images of a desolate and saturated environment that becomes almost sculptural in this context.

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